Making Videogames: The Art of Creating Digital Worlds

Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility.

Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man's Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world's most popular, but seldom fully understood, entertainment medium.

Demonstrating the magic and method behind each studio's work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery "photographed" in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.

BUY THE BOOK

Published Jun 14, 2022

256 pages

Not yet rated

Community Reviews

Dreppin
Mar 01, 2026
The character interactions are definitely a strong point. I found the side missions to be really fun, especially the ones that let you prank others in creative ways. Those added a nice balance of light-heartedness to the game. The open-world aspect is also engaging since it allows for exploration at your own pace. If you want a deeper look at what makes the game tick, you can find more details https://pornplaybb.com/games-3d-and-2d/bully/. It’s packed with ways to keep you entertained!

See why thousands of readers are using Bookclubs to stay connected.