Critical Role: Vox Machina--Kith & Kin

NATIONAL BESTSELLER • Explore the past of Critical Role’s daring half-elf twins, Vex’ahlia and Vax’ildan, in this original prequel novel to their adventures with Vox Machina.
Vex and Vax have always been outsiders. A harsh childhood in the elite elven city of Syngorn quickly taught them not to rely on others. Now, freed from the expectations of their exacting father and the scornful eyes of Syngorn’s elves, the cunning hunter and the conning thief have made their own way in the world of Exandria.
The twins have traveled far and experienced great hardship. But with the help of Vex’s quick wit and Vax’s quicker dagger, they’ve always kept ahead of trouble. Now, unknown perils await them in the bustling city of Westruun, where the twins become entangled in a web spun by the thieves’ guild known to many as the Clasp. Trapped by a hasty deal, Vex and Vax (along with Vex’s faithful bear companion, Trinket) set out into the wilds to fulfill their debt to the infamous crime syndicate.
As the situation grows more complicated than they ever could have imagined, for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years.
Written by #1 New York Times bestselling author Marieke Nijkamp, Critical Role: Vox Machina—Kith & Kin follows a brand-new adventure that delves into the twins’ unexplored history, and returns to some of the iconic moments that forged Vox Machina’s most unbreakable bond.
Vex and Vax have always been outsiders. A harsh childhood in the elite elven city of Syngorn quickly taught them not to rely on others. Now, freed from the expectations of their exacting father and the scornful eyes of Syngorn’s elves, the cunning hunter and the conning thief have made their own way in the world of Exandria.
The twins have traveled far and experienced great hardship. But with the help of Vex’s quick wit and Vax’s quicker dagger, they’ve always kept ahead of trouble. Now, unknown perils await them in the bustling city of Westruun, where the twins become entangled in a web spun by the thieves’ guild known to many as the Clasp. Trapped by a hasty deal, Vex and Vax (along with Vex’s faithful bear companion, Trinket) set out into the wilds to fulfill their debt to the infamous crime syndicate.
As the situation grows more complicated than they ever could have imagined, for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years.
Written by #1 New York Times bestselling author Marieke Nijkamp, Critical Role: Vox Machina—Kith & Kin follows a brand-new adventure that delves into the twins’ unexplored history, and returns to some of the iconic moments that forged Vox Machina’s most unbreakable bond.
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Community Reviews
As a huge Critical Role fan this was a must read but unfortunately it didn't live up to expectations. The twins are great together as always but we don't have them together for most of the book. The story centers around their harrowing adventure in Jorren village where they are thrusted into a "nothing is black and white" type of conflict. The village on one side and the miners on the other. The twins are seperated, Vex ends up in the village while Vax ends up in the mines. It's a fairly standard rendition of the aforementioned trope, in the begining at least, but it becomes painfully obvious really early on that there's going to be a "twist" in which it's revealed that there's actually one person responsible for all of this. Which weakens the message of the trope for me and made the chapters where we listen to the plight of the almost solely responsible party drag for me. The other important theme, that warrants the tilte, the familial bonds and the hold they have over us, was handled quite well. I enjoyed those parts. The village was the weakest point I think, it really didn't feel like a breathing, living community albeit in peril unlike the miners' hideout. And the prose was painfully plain in most parts so much so that it actively discouraged me to continue on. Although it did come alive once I listened to some of the audiobook. O can't help but feel that it was written to be listened to and not actually read. Overall it was a fun ride that dragged dreadfully in the middle but picked up at the very end.
As a biased crit role super fan I of course loved it, Robbie Daymond did an incredible job with the voice acting and the story was complex and thought provoking. The dualities were abundant. I hope they do more of these prequel books in the future.
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